Suggestion about re-usable UI elements
George Kiagiadakis
kiagiadakis.george at gmail.com
Tue Mar 27 23:46:50 UTC 2012
On Wed, Mar 28, 2012 at 2:37 AM, Daniele E. Domenichelli
<daniele.domenichelli at gmail.com> wrote:
> On 27/03/12 22:25, George Kiagiadakis wrote:
>>
>> I've been chatting a lot with Laszlo about this, answering to his
>> questions, and from my understanding, the goal for them is*not* to
>>
>> have a game that integrates with the IM accounts of the underlying
>> desktop. The goal is rather to have a totally standalone client inside
>> the game that is managed within the game and does not interfere at all
>> with the desktop. In this regard, telepathy only serves as an xmpp
>> library and nothing more than that. I still consider it a valid use
>> case of telepathy, since it has advantages over using an xmpp library
>> directly. It is more abstract, easy to use and feature-complete
>> (killer feature is audio calls, which are useful in a game, but are
>> really hard to implement without the awesomness of tp-farstream).
>
>
>
> If I understand this correctly, the only way to implement this is to run
> telepathy on a private dbus... But why do you want to do that if the user
> has an account already configured on his desktop?
Not necessarily. You can request a connection directly from the CM and
bypass MC. And you can do that on the existing bus. It's definitely
not the way it's meant to work, but it can work like this and it looks
to me like a valid use case.
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