[Kde-scm-interest] [Kde-games-devel] Data files and the Git move

Stefan Majewsky stefan.majewsky at googlemail.com
Wed Sep 7 08:21:51 UTC 2011

For some reason GMail did not include the mailinglists, so FWD.

---------- Forwarded message ----------
From: Stefan Majewsky <stefan.majewsky at googlemail.com>
Date: Tue, Sep 6, 2011 at 10:10 AM
Subject: Re: [Kde-scm-interest] [Kde-games-devel] Data files and the Git move
To: Johannes Sixt <j.sixt at viscovery.net>

On Mon, Sep 5, 2011 at 3:12 PM, Johannes Sixt <j.sixt at viscovery.net> wrote:
> But if you *have* to download the data files (and it seems that is
> necessary to build and install kdegames), you can just as well have a
> shallow clone of depth 1 in git. And then it does not matter whether you
> downloaded 200MB using git or SVN.

The important point in the proposal is that kdegames-data has no
dependency on kdegames, and can therefore be packaged separately. When
a drive-by contributor chooses to hack on kdegames, he of course has
to compile the application, but can rely on the data which is already
available on his system through packages.

This relation of course needs to be documented clearly. A README in
the source repo could state that the data is in a separate repository,
and that usually the data package shipped by the distribution is fine.
Additionally, the application's build system should consider the data
as a required dependency.


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