[Kde-scm-interest] [Kde-games-devel] Data files and the Git move

Thiago Macieira thiago at kde.org
Mon Sep 5 14:52:16 UTC 2011


On Monday, 5 de September de 2011 16:39:29 Oswald Buddenhagen wrote:
> On Mon, Sep 05, 2011 at 03:37:09PM +0200, Johannes Sixt wrote:
> > Am 9/5/2011 15:30, schrieb Ian Monroe:
> > > Correct me if I'm wrong, but you can't commit with shallow downloads
> > > so they are of course pretty useless for development. You can develop
> > > with a SVN checkout, which is always shallow.
> > 
> > Point taken: You can't push from a shallow clone.
> 
> not quite correct, actually ...
> http://git.661346.n2.nabble.com/pushing-from-a-shallow-repo-allowed-tt233225
> 2.html#a2421456 i.e., with a straight history it will work just fine.

I've always wondered why pushing from a shallow clone didn't work. It's the 
client (the shallow repo) that decides what objects to send and it has all the 
objects it needs. Isn't it?

I understand why you can never update it (fetch into it), since the remote may 
conclude that it doesn't need to send some objects.

-- 
Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org
   Software Architect - Intel Open Source Technology Center
      PGP/GPG: 0x6EF45358; fingerprint:
      E067 918B B660 DBD1 105C  966C 33F5 F005 6EF4 5358
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