Which format does arts need in order to play the samples correctly?
Jorge
j.windmeisser at elogix.info
Wed Sep 17 14:33:58 BST 2003
I'm still stuck with my arts problem. I have a muLaw sample that I need to playback on arts.
If I play the uLaw sample with a test program I've written, I get the same crappy sound as
if played by artscat.
Arnold suggested that the format should be WAV, and there comes the next problem, has
someone a function that converts a uLaw to WAV? I've looked throught the internet and
have found the following:
static int ulaw_to_linear(unsigned char byte)
{
static int exp[8] = { 0, 132, 396, 924, 1980, 4092, 8316, 16764 };
int sign;
int exponent;
int mantissa;
int sample;
byte = ~byte;
sign = (byte & 0x80);
exponent = (byte >> 4) & 0x07;
mantissa = byte & 0x0F;
sample = exp[exponent] + (mantissa << (exponent + 3));
if (sign != 0) sample = -sample;
return(sample);
}
AND
static int ulaw_to_s16(unsigned char byte)
{
int t;
/* Complement to obtain normal u-law value. */
byte = ~byte;
/*
* Extract and bias the quantization bits. Then
* shift up by the segment number and subtract out the bias.
*/
t = ((byte & 0x0f) << 3) + 0x84;
t <<= (byte & 0x70) >> 4;
return ((byte & 0x80) ? (0x84 - t) : (t - 0x84));
}
But if I use them the sound is worse than being played without conversion. I've
still not found any uLaw to WAV conversion function.
Any functions? Any links? Suggestions?
Thank you.
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