Feedback about Breadcrumb Navigation stuff.

Marco Martin notmart at gmail.com
Sun Aug 29 18:26:31 CEST 2010


On Sat, Aug 28, 2010 at 9:15 PM, nuno pinheiro <nuno at oxygen-icons.org> wrote:
>> in this test there is the same problem, it's hard to tell what the items
>> mean without looking at the treeview
>> with a bit of indentation and a back icon (a left facing arrow or an undo
>> icon) near the label of the button that goes one level up (an uhm..
>> one-level breadcrumb?) would be more clear s well
>
> guys you need to test the thing in the device it makes no sence in a static
> picture, it looks completly completly completly difrent in the n900.
>
> you need to use it its quite self explanatory wile using it
>

even just using the stand alone demo, i do agree that using it it is
really self explanatory and feels pretty natural,
however:
the first impact is not particularly good, it's really mysterious
until you start using it, due to the lack of clues of what things do.
i've seen too many users getting completely paralyzed like bunnies in
front of headlights, completely afraid to do any interaction until
they are sure they won't "break something"(tm) by doing so (i know
this type of user is hopeless but is the most common behavior that
inexperienced users to some degree have).
i don't pretend something that would be immediately obvious to anyone
without interaction, that is plain not possible, but i do think with
very few changes there could be some help.

so the challenge is to do something that conveys more information in a
single screen, -but- at the same time doesn't add too much visual
clutter.

I'll try to randomly hack around the stand alone example and see if my
ideas kinda work or not.

Cheers,
Marco Martin


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