Translations on Mac (was Translations)
René J.V. Bertin
rjvbertin at gmail.com
Fri Sep 15 10:47:13 UTC 2017
On Saturday September 09 2017 00:18:09 Jasem Mutlaq wrote:
I'd say "anything is possible", including reproducing an "XDG-compliant" tree structure inside a Mac app bundle or a MSWin install directory. For app bundles it's not uncommon in other projects, AFAIK, configuring with something like
Of course that means you end up with a non-relocatable app bundle, or a MSWin installer that can only target a single install location.
If craft knows how to use relative install locations, and the various KF5 work with that, great. But it'd have to be done in a way that's compatible with QStandardPaths.
> Could it be possible to also look for translations relative the current
> binary? Like on Windows using Craft translations are stored in
> bin/data/locale, can a similar structure be used in MacOS? Does this
> require a change in KF5 or ECM cmake scripts?
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