[KDE/Mac] Compile & App Bundle Creation

Boudewijn Rempt boud at valdyas.org
Wed Jun 15 10:59:46 UTC 2016


On Wed, 15 Jun 2016, Christoph Cullmann wrote:

> IMHO it would make much more sense to focus on getting some "high quality" bundles of
> applications out, e.g. Krita, KDevelop, Kate, ... instead of just getting a lot
> of stuff compiled somehow.

Well, the next release of Krita (3.1) should support OSX fully. We're no longer really 
facing problems with building or packaging, but real bugs: missing support for OpenGL 3.0
Compatibility Profile on OSX, weird interactions between Qt and the touchpad, stuff like
that.

Well, there's still weirdnesses going on with the rpath, but I solved that by running
a fix-up script after doing a make install.

> (or perhaps some more popular ones, I see that a text editor anyway is a not very widely
> used thing)

I am still grateful for kate on OSX and Windows because I do have to use those platforms
to build Krita, and all the other editors are !@#$%. 

> And thats what this (badly written and incomplete) guide is for: help application maintainers
> (and contributors) to get a bundle of their application without a lot of hassle build.

As for me, I wouldn't use macports or similar tools to build my dependencies on OSX -- I
found them adding a lot of unknowns to my builds.

-- 
Boudewijn Rempt | http://www.krita.org, http://www.valdyas.org


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