[KDE/Mac] first krita 3.0 pre-alpha app bundle

René J.V. Bertin rjvbertin at gmail.com
Thu Jan 14 06:19:22 UTC 2016


On Wednesday January 13 2016 23:42:09 mk-lists at mailbox.org wrote:

>It doesn't work just because Yosemite doesn't want to execute the
>executable since it was built for 10.11.

10.9 should do the same yet apparently the application runs there (I'll try to get around to confirming that on my end later today).

Boudewijn: are you planning to keep a way to deactivate the standalone app bundle build in the cmake files?

As to Apple's OpenGL: it's never been a perfect and complete implementation from what I know, so it doesn't strike me as too surprising if they'll start dropping it altogether now that they have their own alternative.
But just to clear this up for me (I've clearly been out of this too long): my almost 4yo netbook with its integrated AMD graphics supports OpenGL3.1 through the open source Radeon driver, in addition to OpenGL2.0 . Are you talking about *that* OpenGL 2.0? Apple would have stripped out support for older OpenGL features instead of simply not supporting newer additions? I'm not sure I like what that implies, the no-longer-eternal underdog attaining a MS-like position where they can dictate random decisions on the big software houses rather than depend on how far those are willing to rewrite their software for the Mac. (And I already wasn't liking their hardware decisions ... :-/)

R.


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