[KDE/Mac] Developing KDE on Mac

Mike McQuaid mike at mikemcquaid.com
Fri Aug 13 09:51:22 CEST 2010


On 12 Aug 2010, at 18:19, Sjors Gielen wrote:

> You should probably report build errors in the MacPorts packages to the MacPorts packagers of KDE, not to the KDE-on-Mac lists. Their packages are, of course, meant to work right away.
> 
> KDE4 is, by the way, according to the #kde-mac topic, more up-to-date in Fink (4.4.0 versus 4.3.2). I actually even intend to write a script someday for KDE4 nightlies in Fink; this may or may not already exist in MacPorts.


Sorry to slightly derail this thread but is no-one else irritated at the fact it's nearly impossible to get a working KDE on OSX build running without using MacPorts or Fink? Until recently (and possibly still is still the case) if you compile on 10.6, KDELibs will segfault immediately on startup. MacPorts and Fink have a patch for this (and I reluctantly added it to Homebrew) but this hasn't gone upstream (last time I checked) so anyone compiling from source will find KDELibs hasn't worked for a while.

It would be good, at some point, to try and do a roll call of KDE on Mac developers and see if we can't form more of a team effort to get the platform a bit easier for people to get started with. I keep trying to do stuff myself (and for Homebrew) but get frustrated and give up for a while.

Thoughts?

--
Cheers,
Mike McQuaid
http://mikemcquaid.com



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