[Kde-imaging] [Bug 107410] New: Screen remains black in OpenGL mode

Frank Mulder frankmulder2003 at yahoo.com
Tue Jun 14 17:12:13 CEST 2005


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http://bugs.kde.org/show_bug.cgi?id=107410         
           Summary: Screen remains black in OpenGL mode
           Product: kipiplugins
           Version: unspecified
          Platform: Debian testing
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: NOR
         Component: slideshow
        AssignedTo: kde-imaging kde org
        ReportedBy: frankmulder2003 yahoo com


Version:            (using KDE KDE 3.4.0)
Installed from:    Debian testing/unstable Packages
OS:                Linux

Debian testing;
experimental packages for KDE 3.4;
XFree 4.3.0

Normal slideshow works in digiKam, but in OpenGL mode the screen remains black. This looks like bug 90183 (http://bugs.kde.org/show_bug.cgi?id=90183), but in that case the screen remained white and the bug was marked as RESOLVED. 

This is output from glxinfo -l that may be useful:
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_APPLE_packed_pixels, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_MESA_window_pos, GL_NV_blend_square,
    GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_OES_read_format,
    GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod
OpenGL limits:
    GL_MAX_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
    GL_MAX_CLIP_PLANES = 6
    GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4
    GL_MAX_ELEMENTS_VERTICES = 3000
    GL_MAX_ELEMENTS_INDICES = 3000
    GL_MAX_EVAL_ORDER = 30
    GL_MAX_LIGHTS = 8
    GL_MAX_LIST_NESTING = 64
    GL_MAX_MODELVIEW_STACK_DEPTH = 32
    GL_MAX_NAME_STACK_DEPTH = 64
    GL_MAX_PIXEL_MAP_TABLE = 256
    GL_MAX_PROJECTION_STACK_DEPTH = 32
    GL_MAX_TEXTURE_STACK_DEPTH = 10
    GL_MAX_TEXTURE_SIZE = 512
    GL_MAX_3D_TEXTURE_SIZE = 256
    GL_MAX_TEXTURE_UNITS_ARB = 2
    GL_MAX_TEXTURE_LOD_BIAS_EXT = 11
    GL_MAX_VIEWPORT_DIMS = 4096, 4096
    GL_ALIASED_LINE_WIDTH_RANGE = 1, 1
    GL_SMOOTH_LINE_WIDTH_RANGE = 1, 1
    GL_ALIASED_POINT_SIZE_RANGE = 1, 1
    GL_SMOOTH_POINT_SIZE_RANGE = 1, 1


Other OpenGL programs work fine.

Thanks for your great work! :)

Frank


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