[kde-guidelines] Revitalize the Design Crew. Hand count.

Jens Reuterberg jens at ohyran.se
Sun Jan 19 13:53:34 UTC 2014


Me and Thomas Pfeiffer talked about this yesterday and I said I should post 
about it here - essentially I have a plan to try to create, or revitalize a 
design crew for KDE. Now I know there has been allot of people who have worked 
allot with design within KDE for years and that there was a larger group a 
while back - so this is not me trying to steal the thunder or anything, just 
trying to do something positive.

The main issue is that as a KDE user and someone who works with visual design 
- I didn't know you guys existed. I knew, like many, that "KDE is anti-
designy" which is a fallacy along the lines of "KDE is bloated" so it wasn't 
until I was contacted by Aaron and Sebas that I even considered helping out 
because I assumed it wasn't wanted. 

There are allot of good methods and pathways for devs to contribute and work - 
but how do we adopt them for design work and how do we get more people to use 
them and contribute?

The first step for this should be a quick "Who are active?" hand count. Just to 
know which of us work with design, interaction design, graphical design, 
marketing etc - the whole spectra - and which of us are interested in doing it 
actively.

Second after finding out which of us are active and ready to participate, get a 
grips of where to go from there to help create a positive work flow for 
designers within KDE, an inclusive environment for people to help out with the 
design work needed and also how to make people aware that a need exists and a 
group exist for this.

So who's here?


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