Re: Adding new game to KPat – trying to figure out crashing bug
Karl Ove Hufthammer
karl at huftis.org
Sat Oct 13 11:14:05 BST 2018
Shlomi Fish skreiv 13.10.2018 11:14:
>> I have examined my code, but haven’t be able to figure out the reason
>> for the crash. I can’t see any significant difference between the
>> implementation of my new solitaire variant and the other solitaire
>> variants in KPat. Are there any developers here willing to take a look?
>> I can upload the source code (e.g. to Phabricator).
>>
> I can try taking a look. Note that you can also push a branch to a
> forked repository on github, gitlab, bitbucket.org, SourceForge, etc.
>
> Have you tried seeing
> https://community.kde.org/Guidelines_and_HOWTOs/Debugging ?
Yes, I had a look. But the backtrace from GDB didn’t really make my any
wiser. But note that my C++ skills are *very* limited. The
implementation is mostly based on ‘copy & paste’ from the other KPat
games and fiddling with the code until it worked. :)
--
Karl Ove Hufthammer
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