Re: Adding new game to KPat – trying to figure out crashing bug

Karl Ove Hufthammer karl at huftis.org
Sat Oct 13 11:14:05 BST 2018


Shlomi Fish skreiv 13.10.2018 11:14:
>> I have examined my code, but haven’t be able to figure out the reason
>> for the crash. I can’t see any significant difference between the
>> implementation of my new solitaire variant and the other solitaire
>> variants in KPat. Are there any developers here willing to take a look?
>> I can upload the source code (e.g. to Phabricator).
>>
> I can try taking a look. Note that you can also push a branch to a
> forked repository on github, gitlab, bitbucket.org, SourceForge, etc.
>
> Have you tried seeing
> https://community.kde.org/Guidelines_and_HOWTOs/Debugging  ?

Yes, I had a look. But the backtrace from GDB didn’t really make my any 
wiser. But note that my C++ skills are *very* limited. The 
implementation is mostly based on ‘copy & paste’ from the other KPat 
games and fiddling with the code until it worked. :)

-- 
Karl Ove Hufthammer



More information about the kde-games-devel mailing list