D16978: Reenable sounds in Kolf
Albert Astals Cid
noreply at phabricator.kde.org
Tue Nov 27 23:17:49 GMT 2018
aacid added inline comments.
INLINE COMMENTS
> game.cpp:450
> + m_factory(factory),
> + m_soundBlackHole(QStandardPaths::locate(QStandardPaths::AppDataLocation, "sounds/blackhole.wav")),
> + m_soundBlackHoleEject(QStandardPaths::locate(QStandardPaths::AppDataLocation, "sounds/blackholeeject.wav")),
Please fix the reordering warning this creates.
> game.h:267
>
> + KgSound m_soundBlackHole;
> + KgSound m_soundBlackHoleEject;
Having member variables public is "bad programming".
They should be in private, hidden behind a playSound(EnumValue ev) or similar.
REPOSITORY
R407 Kolf
REVISION DETAIL
https://phabricator.kde.org/D16978
To: yurchor, #kde_games, ltoscano, arojas, aacid
Cc: sitter, aacid, kde-games-devel
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20181127/e2df19b2/attachment.html>
More information about the kde-games-devel
mailing list