D5671: Fix segfault when attempting to generate or enter in an invalid game variant.
Johan Ouwerkerk
noreply at phabricator.kde.org
Sun Apr 30 22:16:20 UTC 2017
ouwerkerk created this revision.
Restricted Application added a reviewer: KDE Games.
Restricted Application added a subscriber: KDE Games.
REVISION SUMMARY
This change resolves https://phabricator.kde.org/T5981.
The segfault is fixed by checking whether or not a Game object is valid, before letting the user play with it.
TEST PLAN
Manually added a borked game variant in KSudoku::updateShapesList() using a CustomGameVariant with null QUrl.
Compiled and verified the segfault no longer occurred.
/*
* For the purpose of testing the change, a deliberately borked game variant.
* TODO: remove in final version of diff.
*/
variant = new CustomGame(i18n("Invalid TODO Remove me"), QUrl(), m_gameVariants);
variant->setDescription(i18n("Invalid TODO Remove me"));
variant->setIcon("ksudoku-ksudoku_9x9");
REPOSITORY
R417 KSudoku
BRANCH
t5981-invalid-game-variant-segfault
REVISION DETAIL
https://phabricator.kde.org/D5671
AFFECTED FILES
src/gui/welcomescreen.cpp
To: ouwerkerk, #kde_games
Cc: #kde_games
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