D5627: Remove KDELibs4Support from KSudoku

Ian Wadham iandw.au at gmail.com
Fri Apr 28 12:33:08 UTC 2017


On 28/04/2017, at 6:53 PM, Johan Ouwerkerk wrote:
> View Revision
> ouwerkerk added a comment. 
> 
> Looks basically sane, don't have enough knowledge of the real inner workings of ksudoku to offer much more feedback than this on the proposed changes.
> 
> However we should probably take the time investigate a couple of follow-up changes:
> 
> 	1 • Certain serialisation/deserialisation functions may be consolidated into a couple of new shared functions to reduce the amount of duplicated logic there.
> 	2 • There is a somewhat oddly located "globals.h" which is included all over the place and smells. What to do about this?
> 	3 • KSudoku::updateShapesList() should be cleaned up, to not do hacky things with file paths when there is perfectly good Qt API for this already.

I agree with points 1 and 3.  Actually I think that whole use of temporary files could probably be removed.  I believe KSudoku has never needed to load puzzle-graph (SKGraph) files over the Internet.  Certainly I have never needed the facility during the several years I worked on KSudoku.

Re point2, the file "globals.h" may "smell" but I think you would remove/replace it at your peril.  I cleaned it up as much as I felt safe.  I think you will find that most KDE Games of any size have such a file and a hell of a lot of the games' inner workings depend on it.  It was the way people did things 8-10 years ago.  Also, like you, I found that the "real inner workings" of KSudoku were extremely opaque when I took over maintenance of it, mainly because it had been left in a state where it usually generated easy puzzles regardless of the Difficulty setting chosen.  So things could be worse.

Cheers,
Ian W.
Former maintainer and developer of KSudoku




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