[Kde-games-devel] crash in knights, dokumentation for libkdegames, etc.

Alexander Semke alexander.semke at web.de
Thu Mar 10 22:19:37 UTC 2016


I'm looking at https://bugs.kde.org/show_bug.cgi?id=319298

I can reproduce this crash and I also see another crash with a different call 
stack (segfault in KgTheme). I have no debug symbols installed for 
libkdegames, so I cannot debug the last couple of frames. 

How do you do this? How is the dev-environment usually setup so that the 
libraries you're developing on do not interfere with the "standard" kf5 
libraries of your distributions? I saw an article on techbase long time ago on 
this but cannot find it anymore. Can somebody please point me into the right 
direction?

Also, where is the documentation for kde games lib located? Searching on 
http://api.kde.org for KgTheme or KGameRendererClient give me only links for 
the kdegames4 module. 


https://techbase.kde.org/Projects/Games  is this everything that is available 
about kde games in general or is there more documentation somewhere else?

-- 
Alexander



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