[Kde-games-devel] Review Request 127284: KBlocks: Port sound to KgSound

Frederik Schwarzer schwarzer at kde.org
Wed Mar 9 05:37:34 UTC 2016


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For the record: the Frameworks style guidelines do not apply outside of Frameworks.

But I agree that following them is good for readability.

I created a clang-format file to use in KShisen. That way I do not need to worry about formatting. I just run clang-format, check the result and go on.
https://quickgit.kde.org/?p=kshisen.git&a=blob&f=.clang-format

Beware that I do not follow the Frameworks style explicitly because back then I could not find a clang-format file for Frameworks. So I just created some style I liked, which overlaps with Frameworks in many cases.

- Frederik Schwarzer


On March 9, 2016, 3:32 a.m., Julian Helfferich wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/127284/
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> 
> (Updated March 9, 2016, 3:32 a.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Repository: kblocks
> 
> 
> Description
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> 
> Port sound in KBlocksSound from Phonon to KgSound. Note that neither before nor after this port sounds are played (the KBlocksSound::playSound() function is not called). I have also re-enabled the sound and will post the patch here once the port to KgSound is approved and pushed.
> 
> The new KBlocksSound uses the sounds from the sounds/ directory. Previously it was intended (at least it seams so to me) that the sound is part of the theme. However, there are only two of three sounds in the themes/ directory (default theme). Thus, unless there are any themed sounds, I suggest to simply use the sounds from the sounds/ directory.
> 
> 
> Diffs
> -----
> 
>   CMakeLists.txt 38fdfd3 
>   KBlocksScene.cpp 07cd457 
>   KBlocksSound.h dc02775 
>   KBlocksSound.cpp 1346bc6 
>   sounds/CMakeLists.txt PRE-CREATION 
> 
> Diff: https://git.reviewboard.kde.org/r/127284/diff/
> 
> 
> Testing
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> The testing were done for this patch plus the next patch enabling the sounds.
>  
> * Played single game -> Sounds play correctly.
> * Played Human vs AI -> Sounds play only for human player (as intended).
> * Turned off/on sounds -> Sounds off/on correctly.
> 
> 
> Thanks,
> 
> Julian Helfferich
> 
>

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