[Kde-games-devel] Review Request 127284: KBlocks: Port sound to KgSound

Albert Astals Cid aacid at kde.org
Mon Mar 7 23:35:42 UTC 2016


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Ship it!




Ship It!

- Albert Astals Cid


On March 6, 2016, 8:35 p.m., Julian Helfferich wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/127284/
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> (Updated March 6, 2016, 8:35 p.m.)
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> 
> Review request for KDE Games.
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> Repository: kblocks
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> Description
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> Port sound in KBlocksSound from Phonon to KgSound. Note that neither before nor after this port sounds are played (the KBlocksSound::playSound() function is not called). I have also re-enabled the sound and will post the patch here once the port to KgSound is approved and pushed.
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> The new KBlocksSound uses the sounds from the sounds/ directory. Previously it was intended (at least it seams so to me) that the sound is part of the theme. However, there are only two of three sounds in the themes/ directory (default theme). Thus, unless there are any themed sounds, I suggest to simply use the sounds from the sounds/ directory.
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> Diffs
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>   CMakeLists.txt 38fdfd3 
>   KBlocksScene.cpp 07cd457 
>   KBlocksSound.h dc02775 
>   KBlocksSound.cpp 1346bc6 
>   sounds/CMakeLists.txt PRE-CREATION 
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> Diff: https://git.reviewboard.kde.org/r/127284/diff/
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> Testing
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> The testing were done for this patch plus the next patch enabling the sounds.
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> * Played single game -> Sounds play correctly.
> * Played Human vs AI -> Sounds play only for human player (as intended).
> * Turned off/on sounds -> Sounds off/on correctly.
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> 
> Thanks,
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> Julian Helfferich
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>

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