[Kde-games-devel] Review Request 126860: [kigo] Initialise KCrash
Frederik Schwarzer
schwarzer at kde.org
Tue Jan 26 20:29:37 UTC 2016
> On Jan. 24, 2016, 8:54 a.m., Frederik Schwarzer wrote:
> > I think we only need to do this in libkdegames, since none of the games runs without it.
> >
> > Or is there a benefit in initialising it in each game separately?
>
> Andreas Sturmlechner wrote:
> I don't know if it can be done in libkdegames, the problem right now is that kigo will not link KCrash on many distributions that pass --as-needed to the linker. So, many applications have been patched to run initialize in main.cpp. See also: http://thread.gmane.org/gmane.comp.kde.devel.frameworks/27044/
>
> Albert Astals Cid wrote:
> Where in libkdegames would you add it?
>
> Frederik Schwarzer wrote:
> To be honest, no idea. :D
> The apidoc of initialize() says that it is called in KF5. I thought it might be good to lift it one layer of libraries up and avoid calling it in each game separately.
>
> The discussion linked above however gives the impression that it is not yet 100 % clear how KCrash is handled. For now it seems best to link against KCrash and call its initialize method and thus require KF5 >5.15.
>
> This is a discussion for all games so if we have a consens we should put it on the mailing list in the thread I started yesterday about this. :)
>
> Ian Wadham wrote:
> Is it possible to add KCrash to KStandardGameAction? If so, that could take in most (if not all) games.
Since the linker removes the KF5::Crash link command, if KCrash is not used, for now it is needed to call initialize in every game individually.
- Frederik
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https://git.reviewboard.kde.org/r/126860/#review91509
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On Jan. 23, 2016, 10:26 p.m., Andreas Sturmlechner wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/126860/
> -----------------------------------------------------------
>
> (Updated Jan. 23, 2016, 10:26 p.m.)
>
>
> Review request for KDE Games.
>
>
> Repository: kigo
>
>
> Description
> -------
>
> Initialise KCrash
>
>
> Diffs
> -----
>
> CMakeLists.txt 63e98b1eabd2b2043c76a8f11641c84213fbc7bd
> src/main.cpp 462d14e3686ba6b7a1149cdef594a05db1460dc1
>
> Diff: https://git.reviewboard.kde.org/r/126860/diff/
>
>
> Testing
> -------
>
> DrKonqi now starts as expected after crash.
>
>
> Thanks,
>
> Andreas Sturmlechner
>
>
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