[Kde-games-devel] porting and the next release of knights

Manoharan Sundaramoorthy ssmanoharan at gmail.com
Thu Jan 7 10:13:29 UTC 2016


On Thu, Jan 7, 2016 at 1:17 PM, Alexander Semke <alexander.semke at web.de>
wrote:

> Am Mittwoch, 6. Januar 2016, 23:28:48 schrieben Sie:
> > > Ok. I'd like to do the following as next:
> > > 1. push Manoharan's diff to master and cherry-pick two or three
> relevant
> > > commits from frameworks to master
> >
> > He can do that too
> I asked him on Sunday whether he can already push to remote or not. There
> was
> no answer yet and I proposed my help here.
>
> I will push my changes. I was waiting for the developer ID. Sorry for the
delay in the response.

>
> > > 4. For further development a new developmet branch will be created
> after
> > > the next release.
> >
> > Why would you create a new branch? Just use master like everyone else
> does,
> > no?
> Yes, master will be used for doing releases and the new development branch
> for
> doing new development. What I wanted to say was that we can develop, fix
> and
> port everything now in master until everything is ready for the next
> release.
> There is no need to introduce new branches at this stage since we won't
> release from master until everything is done. Once the next release is
> done,
> new development branch(es) will be created for further development that get
> then later merged to master for further releases. I think this is also what
> you meant in one of your previous emails with "What we do in applications
> that
> are part of the KDE Applications bundle (knights is not) is basically you
> have
> one stable relesae and one development branch".
>
>
> --
> Alexander
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> kde-games-devel at kde.org
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>
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