[Kde-games-devel] KMahjongg frameworks branch
Ian Wadham
iandw.au at gmail.com
Mon Nov 23 08:43:04 UTC 2015
On 22/11/2015, at 11:40 PM, Frederik Schwarzer wrote:
> Am Sonntag, 22. November 2015, 14:21:21 schrieb Ian Wadham:
>> On 22/11/2015, at 6:52 AM, Frederik Schwarzer wrote:
>>> Am Samstag, 21. November 2015, 09:01:59 schrieb Ian Wadham:
>
> Hi Ian,
>
>> First off, how can I browse the central KDE Games repositories these
>> days? I used to go to
>> https://projects.kde.org/projects/kde/kdegames/kmahjongg/repository/
>> but that is no longer kept up-to-date… :-(
>
> Known problem for ... I think since April this year but no fix thus
> far. You can use https://quickgit.kde.org/ ... though a bit messy to
> browse some keywords due to all the private clones. For the games it's
> alright though. Like https://quickgit.kde.org/?p=kmahjongg.git
>
> There is also the gitk application. With "gitk --all ." you cann see
> all branches of your local clone.
Thanks, Frederik.
>> Anyway, here is the patch…
>
> The code in question has changed a bit in frameworks branch so I had
> to adjust the patch.
> I did not like the "if this, then nothing, else, something" approach
> before so I refactored-out the empty block. Now with your change, the
> condition has become a bit more complex than feels good for me. So
> please review and comment.
Looks good, at a glance, on quickgit, but I have not had time today to
look at it carefully.
> It might be better (meaning: more readable)
> to have two nested if()-statements in this case.
> https://quickgit.kde.org/?p=kmahjongg.git&a=commitdiff&h=ae317c58b677a7f5edb0dffb1e5082397563a120
I'll have a closer look. Also I need to commit the fix to remove KGameCanvas
usage from the KMahjongg editor, as discussed in my other emails.
> Thank you for the patch. It works good here. :)
That is good to hear… :-)
Cheers, Ian W.
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