[Kde-games-devel] Introducing the KDE AI library
Albert Astals Cid
aacid at kde.org
Mon Mar 9 00:20:54 UTC 2015
El Dilluns, 9 de març de 2015, a les 00:20:21, Inge Wallin va escriure:
> On Sunday, March 08, 2015 11:09:39 PM Albert Astals Cid wrote:
> > El Dissabte, 7 de març de 2015, a les 21:25:07, Inge Wallin va escriure:
> > > On Saturday, March 07, 2015 07:57:33 PM Inge Wallin wrote:
> > > > On Wednesday, February 11, 2015 05:29:02 PM Inge Wallin wrote:
> > > > > Feedback is very welcome even if you don't use it in your own
> > > > > program!
> > > >
> > > > Feedback is still very welcome, of course, but I am not at a stage
> > > > where
> > > > I'd like to cooperate with some maintainer to implement the library.
> > > > Any
> > > > taker?
> > >
> > > It was pointed out to me that this was unclear. And indeed, not only is
> > > there a bad typo in it, there are also some words missing. The above
> > > should be:
> > >
> > > Feedback is still very welcome, of course, but I am NOW at a stage where
> > > I'd like to cooperate with some maintainer to implement the library into
> > > their game. Any taker?
> >
> > Maybe you can try blogging about it to get a bit more exposure outside our
> > small mailing list?
> >
> > If i wasn't up to billions of commitments I'd like to try to use it in
> > Kiriki and see what I could get, actually Kiriki seems a easy enough game
> > for a third party that is not you nor me can give it a shot (not I'm not
> > guaranteeing a patch would be accepted, the AI is "ok" as it is, but it'd
> > be at least a fun exercise)
>
> Hmm, does Kiriki really use alphabeta search?
Nope, it uses copied code from the gnome counterpart :D
> Normally you would do that
> with so called games of perfect information. But kiriki has a big amount of
> chance in it with the dice and all.
Still, chances are known, so you can just work with them, no (assuming the rng
is good :D)?
Cheers,
Albert
>
> The idea with a blog is really good, I think I'll do that.
>
> -Inge
>
> > Cheers,
> >
> > Albert
> >
> > > What I mean is that the game maintainer does the work to use the library
> > > in
> > > their program and I fix all bugs and misfeatures in the library and the
> > > documentation. I could very easily do this myself in some game,
> > > especially
> > > KReversi that I am the maintainer of, but that would defeat the purpose
> > > of
> > > testing the documentation and ease of understanding of the API.
> > >
> > > > > -Inge
> > > > >
> > > > > _______________________________________________
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> > > > > kde-games-devel at kde.org
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> > > >
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> >
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