[Kde-games-devel] OSX/CI: Compilation of status of KF5 games
Marko Käning
mk-lists at email.de
Sun Feb 15 17:25:53 UTC 2015
Hi folks,
I have updated my list with your feedback and re-tested the merged games.
(I somehow have the feeling it would be better to set up a little wiki page
instead of trying to send a well-formatted email to the ML each and every
time new stuff comes in.)
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Seem to play fine:
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+ kbreakout
+ ksnakeduel
- but prints this on console:
Failed to lock file "/Users/marko/Library/Caches/kpc/ktron-cache.lock”
Couldn't create index file "/Users/marko/Library/Caches/kpc/ktron-cache.index”
[Laurent] kpixmapcache (kpc) is deprecated and will be replaced
+ kshisen
+ klines
- prints repeatedly 'link path42450 hasn't been detected!' on the console
[Albert] just QtSvg not understanding the sag files
+ klickety
+ ktuberling s
+ ksquares
+ kiriki
+ kjumpingcube
+ kspaceduel
+ kolf
+ konquest k
- Couldn't find node *_background. Skipping rendering.
+ granatier g
+ kmahjongg
+ killbots
+ kgoldrunner s
- there seem to be some short interruptions in the game-flow at times
- also this on console "modalSession has been exited prematurely - check for
a reentrant call to endModalSession:"
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Seem to play fine, but (at least sometimes) crash at exit:
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- kapman
- bovo
- kblackbox
- kollision
- knetwalk
- kbounce
- katomic m
- lskat
- kblocks s
- prints "games.lib: Refusing to load theme with no name
Error loading KBlocks .desktop theme “”
games.lib: Attempting to load .desktop at “/opt/kde/install/..."
games.lib: Refusing to load theme with no name
Error loading KBlocks .desktop theme “” "
- kdiamond s
- kmines
- knavalbattle
- ksudoku (even plays 3d puzzles)
- picmi [1]
__________________________________________________________________________________
Crash at startup:
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- kubrick
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Other trouble:
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* fourinline
- complains about "Installation error: No AI engine found. Continue without AI."
- doesn't play the computer's part (due to missing AI)
- crashes at exit
* palapeli
- doesn’t find its shipped puzzles (overview is empty at startup)
- can crash at some stage
[Ian] Expected. Neither QStandardPaths nor loading a plugin are working well
on OSX at the moment… ;-)
* kpat
- formerly crashed with FAILURE (KCmdLineArgs)
and ASSERT: "0" in file …/kcmdlineargs.cpp, line 1435
- currently fails to build on OSX/CI
* kigo k
- can’t find a go engine
- then crashes at exit
* kreversi
- starts with main window, game board is visible
- can’t get into game as a dialog appears with 2 unreadably small buttons
- then crashes at exit
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I know that Jeremy can run e.g. kapman _without_ crashing at exit and it would be
good to figure out whether there are more cases like that and what the reason for
this difference is. I am using the OSX/CI system, whereas he uses a QSP-patched
kdesrc-build developer installation.
Greets,
Marko
P.S.: I might have missed some more "phonon backend plugin” issues...
__________________________________________________________________________________
s) "WARNING: bool Phonon::FactoryPrivate::createBackend() phonon backend plugin
could not be loaded”
[Ian] Re the "s", if you have OpenAL and libsndfile libraries, KGr should
not be loading Phonon. If you do not have them, KGr should disable
sound altogether and give you a popup message.
[Me] Ports openal as well as openal-soft fail on Mavericks as of now.
I remember Ryan mentioning that openal is outdated and one should use
openal-soft. The latter I’d like to avoid as well, as it requires tons
of X11 dependencies, which I just got rid of by introducing a mesa-free
libepoxy-devel for the kdecoration framework! :(
g) Didn't know how to play granatier, but I was able to move around the little
sprite!
m) "Failed to establish shared memory mapping, will fallback to private memory —
memory usage will increase”
k) fails to create lock and index files like ksnakeduel above (kpc will go away)
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[1] https://bugs.kde.org/show_bug.cgi?id=343751
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