[Kde-games-devel] [Announce] KSokoban's Port to KDE Frameworks 5 (KF5) is [Mostly] Complete
Albert Astals Cid
aacid at kde.org
Mon Dec 28 15:29:20 UTC 2015
El Monday 21 December 2015, a les 12:51:34, Shlomi Fish va escriure:
> Hi Albert!
>
> On Sun, 20 Dec 2015 19:59:08 +0100
>
> Albert Astals Cid <aacid at kde.org> wrote:
> > El Sunday 20 December 2015, a les 16:28:04, Shlomi Fish va escriure:
> > > Hi all!
> > >
> > > I recently mostly finished porting the KSokoban maintenance port on
> > > SourceForge from KDE 4 to KF5 :
> > >
> > > http://www.shlomifish.org/open-source/projects/ksokoban/
> >
> > Why are you using sourceforge instead of KDE infrastructure?
>
> Well, you should ask that the person who did the original forking and
> adaptation to KDE 4.
I mean, ksokoban is in KDE git[1], but you chose to fork it outside KDE git
and work there on your own
That seems like you didn't want to work with KDE, but then you come here and
announce it, so it seems you want to work with KDE.
Can you clarify if you want to merge your code back to the KDE's ksokoban
repository or you plan to stay a fork forever?
> Furthermore, I'm not sure he and I have and/or still
> have a commit bit.
You do https://websvn.kde.org/trunk/kde-common/accounts?view=markup
Mr Kalamlacki seems to not have commit access, but getting commit access to
KDE repos is not very hard.
Cheers,
Albert
[1] https://projects.kde.org/projects/playground/games/ksokoban
> And he also preferred to use Mercurial (hg) instead of
> git.
>
> Regards,
>
> Shlomi Fish
>
> > Cheers,
> >
> > Albert
> >
> > > At first I opted to use KDE4LibsSupport but I ended up eliminating their
> > > use. I ran into some problems with the porting documentation being
> > > somewhat
> > > lacking but otherwise, it was doable. Enjoy!
> > >
> > > Regards,
> > >
> > > Shlomi Fish
> >
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
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