[Kde-games-devel] [Announce] KSokoban's Port to KDE Frameworks 5 (KF5) is [Mostly] Complete
Shlomi Fish
shlomif at shlomifish.org
Sun Dec 27 14:03:58 UTC 2015
Hi Ian,
On Thu, 24 Dec 2015 16:26:05 +1100
Ian Wadham <iandw.au at gmail.com> wrote:
> Hi Albert and Shlomi,
>
> On 21/12/2015, at 5:59 AM, Albert Astals Cid wrote:
> > El Sunday 20 December 2015, a les 16:28:04, Shlomi Fish va escriure:
> >> I recently mostly finished porting the KSokoban maintenance port on
> >> SourceForge from KDE 4 to KF5 :
> >>
> >> http://www.shlomifish.org/open-source/projects/ksokoban/
> >
> > Why are you using sourceforge instead of KDE infrastructure?
>
> Actually KSokoban is in KDE infrastructure. It was moved into
> "unmaintained" during the transition of KDE Games from KDE 3
> to KDE 4. It is now at https://quickgit.kde.org/?p=ksokoban.git
> still in its unmaintained state, AFAICT, although Scripty pays it
> a visit once or twice a year.
>
> Shlomi's version appears to be more advanced, in that it has
> been ported to KDE 4 and Frameworks libraries, but that seems
> to be all. At a casual reading, it still seems to have the same
> problems that decided us not to port KSokoban to KDE 4, after
> quite a lot of discussion on the KDE Games list. These were
> some of the reasons:
>
> 1. Unmaintained (no contact with original author/maintainer).
> 2. Obscure code. Also rather C-like style.
> 3. Outdated Povray-dependent graphics.
> 4. Beginners' levels lost in an earlier update.
> 5. Weird way of loading and accessing data for levels, by
> compiling them into the object-code somehow.
> 6. Priority allocation of limited KDE Games developer time
> given to games that were easier to upgrade (e.g. KAtomic).
>
This is just to note that I can agree with this criticism. Perhaps I'll work on
tackling one or more items out of your list, and other people are welcome to
contribute as well.
Regards,
Shlomi Fish
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