[Kde-games-devel] Review Request 126383: Use of QScopedPointer for avoiding crashy dialogs.
Christian Ehrlicher
ch.ehrlicher at gmx.de
Wed Dec 16 17:05:29 UTC 2015
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https://git.reviewboard.kde.org/r/126383/#review89612
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I'm sorry but this is still wrong. Did you read this blog: https://blogs.kde.org/node/3919
You somehow have to notice the the dialog gets deleted during exec(). This is only possible with a QPointer. After exec() when you want to access the pointer, you've to check if the QPointer is null before accesing them:
QPointer<KNS3::DownloadDialog> dialog(new KNS3::DownloadDialog(q));
dialog->exec();
if (dialog)
{
dialog->getValues();
}
delete dialog;
- Christian Ehrlicher
On Dez. 16, 2015, 11:33 vorm., Frederik Schwarzer wrote:
>
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> https://git.reviewboard.kde.org/r/126383/
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> (Updated Dez. 16, 2015, 11:33 vorm.)
>
>
> Review request for KDE Games.
>
>
> Repository: libkdegames
>
>
> Description
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>
> I recently found out about QScopedPointer and thought it might be a good thing to use instead of QPointer in many cases.
> So I tested it with two crashy dialogs in libkdegames.
> Please comment in case I forgot to think about something.
>
>
> Diffs
> -----
>
> kgthemeselector.cpp 9cd9c61
> libkdegamesprivate/kgamethemeselector.cpp ce3cf1f
>
> Diff: https://git.reviewboard.kde.org/r/126383/diff/
>
>
> Testing
> -------
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> Used the KNS3 dialog in Kigo.
>
>
> Thanks,
>
> Frederik Schwarzer
>
>
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