[Kde-games-devel] Moving KDots to KDE Review

Minh Ngo nlminhtl at gmail.com
Mon Apr 6 13:30:07 UTC 2015


Here is the patch. Checked with clang 3.5.0, qt 4.8.6, KDE Development
Platform 4.14.6

Regards,

Minh

On 6 April 2015 at 16:20, Minh Ngo <nlminhtl at gmail.com> wrote:

> Hi,
>
> Yeah, there was some problem with clang, but unfortunately I have fixed
> them after porting to KF5. I will try to prepare a patch.
>
> Kind Regards,
>
> Minh
>
> On 6 April 2015 at 15:59, Ian Wadham <iandw.au at gmail.com> wrote:
>
>> Hi MInh,
>>
>> On 06/04/2015, at 12:37 AM, Minh Ngo wrote:
>> > > Thanks, but it should not be.  You seem to have skipped
>> > >
>> https://techbase.kde.org/Policies/Application_Lifecycle#Stage_1:_The_start
>> … :-)
>> > > i.e. I do not think anybody in the KDE Games group has seen your code
>> or, more
>> > > importantly, played the game.  I certainly have not yet played it.
>> Where was
>> > > KDots before?
>> >
>> > It was in the playground before for several years in the kde/games
>> section, so possibly I haven't skip it. If anything is still missed, please
>> clarify it explicitly :). I didn't use the mail list often, but I remember
>> that I mentioned about my project few years ago in the kde-games mail list.
>>
>> My apologies, I completely missed seeing KDots in Playground and I must
>> have
>> missed your email somehow too.
>>
>> I wonder, did anybody else from KDE Games try out KDots while it was in
>> Playground?
>>
>> > > In the past we have used Playground to develop games beyond the first
>> draft.
>> > > That way we all get a chance to try out a new game before it gets set
>> in concrete.
>> > > This is something like the usability review that should be a
>> precursor of KDE Review
>> > > in other apps.  Also, other games authors get a chance to discuss the
>> game and
>> > > suggest ideas or help out in some way.
>> >
>> > I supposed before that the KDEReview stage is the time where people
>> from let's say KDEGames can review the application and give some feedback
>> about them. Anyway, if KDEReview is still not a right place for the project
>> I suppose it should be easy to revert the transfer (because I just
>> requested sysadmins several days ago) and move it back to the Playground.
>> If there aren't anybody tried the game before please do it now if you would
>> like :).
>>
>> You have done the right thing all along, except perhaps jumping up and
>> down on
>> the KDE Games list and getting some feedback.  You might as well leave
>> KDots in
>> KDE Review for now, but I think it might take longer than the usual 3
>> weeks to get a
>> review done.  Oh for the days when we had 15-20 people working on KDE
>> Games!
>>
>> I have cloned KDots, but right now I cannot compile it.
>>
>> One problem is that Frameworks/KF5 will not compile on my Apple OS X
>> setup.  So
>> I am using your last KDE 4 tagged version (tag v0.5.3).  But there is
>> something that
>> the Clang compiler does not like in the files point.hpp and point.cpp.  I
>> will ask
>> around on kde-mac and MacPorts lists in the next few days.  FWIW, the
>> error
>> messages are:-
>>
>> In file included from
>> /kdedev/kde4m/kdesrc/kde/kdegames/kdots/point.cpp:26:
>> /kdedev/kde4m/kdesrc/kde/kdegames/kdots/point.hpp:78:10: error: explicit
>>       specialization of non-template struct 'hash'
>>   struct hash<KDots::Point>
>>          ^   ~~~~~~~~~~~~~~
>> /kdedev/kde4m/kdesrc/kde/kdegames/kdots/point.cpp:123:19: error: expected
>> ';'
>>       after top level declarator
>>   std::size_t hash<KDots::Point>::operator()(const KDots::Point& s) const
>>                   ^
>>                   ;
>> 2 errors generated.
>>
>> Hash is defined as struct in the std lib, so I changed "class" to
>> "struct", but that
>> did not help, as you can see.
>>
>> Cheers, Ian W.
>>
>>
>
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