[Kde-games-devel] Making OpenAL mandatory for libkdegames

Ian Wadham iandw.au at gmail.com
Wed Oct 29 00:45:56 UTC 2014


On 29/10/2014, at 11:25 AM, Albert Astals Cid wrote:

> El Dimecres, 29 d'octubre de 2014, a les 01:11:34, Albert Astals Cid va 
> escriure:
>> El Dimecres, 29 d'octubre de 2014, a les 11:06:31, Ian Wadham va escriure:
>>> Hi Albert,
>>> 
>>> On 29/10/2014, at 10:10 AM, Albert Astals Cid wrote:
>>>> El Dimecres, 29 d'octubre de 2014, a les 09:56:19, Ian Wadham va 
> escriure:
>>>>> On 29/10/2014, at 4:30 AM, Albert Astals Cid wrote:
>>>>>> i guess you can go on and make
>>>>>> OpenAL mandatory and drop the phonon codepath.
>>>>> 
>>>>> OK, I will make the change in KDE 4.14 in time for the KDE 4.14.3
>>>>> release.
>>>> 
>>>> No, sorry, you can't change dependencies in a frozen and released
>>>> branch,
>>>> this is KF5 only material and at most for Applications 14.12 release.
>>> 
>>> And it is freeze day for Applications 14.12 and I am unable to work on it
>>> today. So what do you suggest we do, Albert?
>>> 
>>> Since KDE 4 games are likely to be in the field (i.e. in the hands of
>>> users) for some years to come, can we tidy up and clean up this point in
>>> KDE 4 software releases some way?
>> 
>> Applications 14.12 is KDE 4 based for kdegames, let's fix it there, I
>> unerstand you don't have time to do it in the following 24 hours. I'll do
>> it.
> 
> Pushed, jenkins will fail since it doesn't have openal installed, asked the 
> syadmins to install it.

Thank you very much, Albert.  I have also alerted Marko, so his work on KF5
for Apple OS X will have one less obstacle… :-)

Cheers, Ian W.




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