[Kde-games-devel] Review Request 114840: Play a fade-in animation to show the adversary's ships after a defeat.
Commit Hook
null at kde.org
Wed Jan 8 13:14:45 UTC 2014
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114840/#review47051
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This review has been submitted with commit 4e1c1dc64ac4b360cef116ebfe1e2d977b8f6707 by Roney Gomes to branch master.
- Commit Hook
On Jan. 8, 2014, 1:14 p.m., Roney Gomes wrote:
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114840/
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> (Updated Jan. 8, 2014, 1:14 p.m.)
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> Review request for KDE Games and Jaime Torres Amate.
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> Repository: knavalbattle
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> Description
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> Enemy ships now appear in both single player and network mode, that's cool. However, when I first started to work on this feature the ships appeared smoothly on the table after the player pressed the "OK" button of the ending KMessageBox.
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> As Jaime didn't work directly on the branch I set up he may have missed these two lines of code.
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> Diffs
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> src/battlefieldview.cpp b682757
> src/controller.cpp df44ff4
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> Diff: https://git.reviewboard.kde.org/r/114840/diff/
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> Testing
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> I've lost the game a few times in order to see the enemy ships appearing.
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> Thanks,
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> Roney Gomes
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