[Kde-games-devel] Review Request 115281: New features and rework/retune of puzzle loading.

Inge Wallin inge at lysator.liu.se
Fri Feb 14 23:19:59 UTC 2014


Hey Ian,

Just wanted to say that I tested the branch and it worked perfectly.  Easily 
more enjoyable to work with the puzzles now.

	-Inge


On Friday, February 14, 2014 23:12:01 Ian Wadham wrote:
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/115281/
> -----------------------------------------------------------
> 
> (Updated Feb. 14, 2014, 11:12 p.m.)
> 
> 
> Status
> ------
> 
> This change has been marked as submitted.
> 
> 
> Review request for KDE Games.
> 
> 
> Repository: palapeli
> 
> 
> Description
> -------
> 
> New features have been added:
> 
> 1. Make space on the puzzle table for the puzzle solution. The location of
> the space is a combobox setting: default Center. One option is None (ie.
> same as current Palapeli). 2. Add a margin to the puzzle table. All pieces
> are inside the margin. It contains a thinner version of the
> ConstraintVisualizer widget, which marks the edge of the table and is a set
> of resize handles for the table. These handles cannot now overlap pieces
> and change their appearance. Also resizing is more like it is for a window
> and the risk of selecting/dragging the wrong thing (piece or table edge) is
> reduced. 3. Fit the puzzle and resize handles within the view when loading
> is completed (still needs polishing). Previously Palapeli reduced the
> puzzle area by 10%. 4. Save a puzzle when it is generated but no pieces
> have been moved yet. The puzzle stays the same until you move a piece or
> request Restart Puzzle, regardless of what other puzzles you may look at.
> 
> Puzzle loading has been re-worked and re-tuned, but still needs some
> polishing, to co-ordinate the timing of the loading widget (dancing balls),
> preview loading, piece loading, piece positioning and final display of the
> view. It seems to be faster now, perhaps because there used to be one
> change of scene rectangle per piece loaded, but now there is one per scene.
> 
> The diff for this review is a union of six commits that have all been pushed
> to origin master.
> 
> 
> Diffs
> -----
> 
>   src/engine/scene.h 172f51d
>   src/engine/scene.cpp 93767e0
>   src/engine/gameplay.cpp cd53c43
>   src/engine/constraintvisualizer.cpp 425d3fe
>   src/engine/gameplay.h 69c2f4a
>   src/engine/constraintvisualizer.h e3a0224
>   src/config/configdialog.h 3a053fc
>   src/config/configdialog.cpp 0d97b7e
>   src/engine/view.h 9203b03
>   src/engine/view.cpp a06c34c
>   src/file-io/collection.cpp e3b557c
>   src/palapeli.kcfg 64a91b7
>   src/settings.ui 6c957b3
> 
> Diff: https://git.reviewboard.kde.org/r/115281/diff/
> 
> 
> Testing
> -------
> 
> Tested every value of the solution-space setting on puzzles of different
> sizes and numbers of pieces.
> 
> Tested the creation and display of the new margin and re-sizing handles.
> Also tested pushing pieces against each edge of the table, with and without
> the table being locked. Similarly for dragging the handles out or in until
> they (almost) meet the pieces.
> 
> Tested the final display of the puzzle and handles filling the view.
> Sometimes this is not quite precise or there is a flicker (needs
> polishing).
> 
> Tested puzzle generation and saving with several puzzles and sequences of
> loading, going back to the collection and selecting the same or another
> puzzle.
> 
> Tested puzzle loading and timing with several puzzles of various sizes and
> number of pieces, with logging-messages to trace what was happening, in
> what order and how long it was taking. There is still some polishing to do.
> 
> 
> Thanks,
> 
> Ian Wadham
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