[Kde-games-devel] Review Request 115535: Implement undoMove() for KJumpingCube
Inge Wallin
inge at lysator.liu.se
Sat Feb 8 21:48:55 UTC 2014
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/115535/
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(Updated Feb. 8, 2014, 9:48 p.m.)
Status
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This change has been marked as submitted.
Review request for KDE Games and Ian Wadham.
Repository: kjumpingcube
Description
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This patch implements undoMove() for the AI.
The primary reason is that the current model [save position - move - assess - restore position] fits very badly with the [move - assess - undo move] that is used in the upcoming kde games AI library that was discussed on the mailing list. So this is a preparatory patch to start using that library, something that Ian said he was interested in.
As a bonus, this patch also speeds up the AI somewhat. I don't know exactly how much but the previously used save/restore cycle of a position was not very efficient. Among other thing it called new/delete at least twice *per move* in the minimax algorithm. As a side note, it would be interesting if Ian has a simple way of finding out how much more efficient it is, but even without it I'm fairly certain that the saving is significant.
Btw, the save/restore position thing is still used in the main game, this patch only touches the innards of the AI. But I have an upcoming patch for that too. Stay tuned.
Diffs
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ai_box.h 01ce182
ai_box.cpp e481881
ai_main.cpp 9cee435
game.cpp c8a7cb8
Diff: https://git.reviewboard.kde.org/r/115535/diff/
Testing
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Tested several full games. I also had a bug at one point which prompted me to do extensive logging and analysis of the logs.
Thanks,
Inge Wallin
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