[Kde-games-devel] Review Request 115535: Implement undoMove() for KJumpingCube

Inge Wallin inge at lysator.liu.se
Fri Feb 7 11:45:46 UTC 2014


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Review request for KDE Games and Ian Wadham.


Repository: kjumpingcube


Description
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This patch implements undoMove() for the AI.

The primary reason is that the current model [save position - move - assess - restore position] fits very badly with the [move - assess - undo move] that is used in the upcoming kde games AI library that was discussed on the mailing list. So this is a preparatory patch to start using that library, something that Ian said he was interested in.

As a bonus, this patch also speeds up the AI somewhat. I don't know exactly how much but the previously used save/restore cycle of a position was not very efficient. Among other thing it called new/delete at least twice *per move* in the minimax algorithm.  As a side note, it would be interesting if Ian has a simple way of finding out how much more efficient it is, but even without it I'm fairly certain that the saving is significant.

Btw, the save/restore position thing is still used in the main game, this patch only touches the innards of the AI.  But I have an upcoming patch for that too. Stay tuned.


Diffs
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  ai_box.h 01ce182 
  ai_box.cpp e481881 
  ai_main.cpp 9cee435 
  game.cpp c8a7cb8 

Diff: https://git.reviewboard.kde.org/r/115535/diff/


Testing
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Tested several full games. I also had a bug at one point which prompted me to do extensive logging and analysis of the logs.


Thanks,

Inge Wallin

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