[Kde-games-devel] Review Request 119436: fix for bug #335017: konquest emits warning "QStateMachine::addState: state has already been added to this machine" when starting a new game

Martin Walch walch.martin at web.de
Sun Aug 10 12:25:44 UTC 2014



> On Aug. 8, 2014, 8:43 nachm., Albert Astals Cid wrote:
> > Martin? Can you address the points raised?

Sorry for taking so long.


- Martin


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On Aug. 10, 2014, 12:21 nachm., Martin Walch wrote:
> 
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> https://git.reviewboard.kde.org/r/119436/
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> 
> (Updated Aug. 10, 2014, 12:21 nachm.)
> 
> 
> Review request for KDE Games, Alexander Schuch and Nemanja Hirsl.
> 
> 
> Bugs: 335017
>     http://bugs.kde.org/show_bug.cgi?id=335017
> 
> 
> Repository: konquest
> 
> 
> Description
> -------
> 
> Back in May I opened bug #335017 and posted this patch there.
> 
> When starting a new game, konquest emits a warning
> 
> QStateMachine::addState: state has already been added to this machine
> 
> for each player. This is because in the constructor of the common Player class, the new object is added to the QStateMachine, and in LocalGame::buildMachine(), they are added again.
> 
> To avoid the resulting warning, drop one of the occurrences.
> 
> Considering the status quo of the code, we can expect Game().m_gameMachine to be initialized on Game object creation with the intention to never ever overwrite it afterwards. Hence drop the code from LocalGame::buildMachine().
> 
> Also leave a hint where the states come from.
> 
> BUG:335017
> 
> 
> Diffs
> -----
> 
>   localgame.cpp a98e2f5 
> 
> Diff: https://git.reviewboard.kde.org/r/119436/diff/
> 
> 
> Testing
> -------
> 
> Applied patch successfully to master, KDE/4.13 and KDE/4.14.
> Builds fine. When running the game, I do not see the warning appear anymore.
> 
> 
> Thanks,
> 
> Martin Walch
> 
>

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