[Kde-games-devel] Review Request 112873: QML port for KReversi
Albert Astals Cid
aacid at kde.org
Fri Oct 25 18:58:42 UTC 2013
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Ok, it works for me and as said i think the code is more than acceptable. So what I think we should do is:
* Merge to master
* Announce in twitter/planetkde/g+ whatever that the new kreversi version is now QML based and that we should get as many testers before release as we can to find any potential issues.
What do you think?
- Albert Astals Cid
On Oct. 24, 2013, 6:52 p.m., Denis Kuplyakov wrote:
>
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/112873/
> -----------------------------------------------------------
>
> (Updated Oct. 24, 2013, 6:52 p.m.)
>
>
> Review request for KDE Games and Viranch Mehta.
>
>
> Repository: kreversi
>
>
> Description
> -------
>
> QML port for KReversi.
>
> List of changes:
> 1) KReversiChip and KReversiScene classes were deleted as they not needed
> 2) default_theme.desktop files is now installed to make KgThemeProvider discover it
> 3) Added folowing QML files:
> Table (contains Board and Popup, draws background)
> Popup (implements KgPopupItem)
> Board (draws board with labels and grid of Cells)
> Cell (represents cell of board, contains Chip and displays various marks)
> Chip (draws chip and it's animation)
> CanvasItem (wrapper to acces themeProvider allover the code),
> globals (used to store constants)
> 4) Fixed bug: "If you undo move, last move marker isn't showing"
> 5) KReversiView was compeletely rewritten to use QML implementation.
> 6) Minor changes at other files: added credits to me, deleted QGraphicsScene specific things
> 7) Introduced ColorScheme class to access KColorScheme color from QML.
> 8) Documentation is uptodate now.
>
> Current bugs: I haven't found any ;)
>
> Future plans:
> See http://kreversiqml.blogspot.ru/2013/08/new-kreversi-design.html . All of this is implemented at deniskup/gsoc2013/newdesign branch. Now I am working on
> 1) post a patch to kdelibs that will make possible using of ColorScheme class (I mean newdesign implementation here)
> 2) export ColorScheme class to kdelibs as KColorSchemeToken
> * search for "KDE theme colors API for QML" thread at kdelibs mailinglists *
> 3) export Popup.qml to libkdegames
> 4) apply newdesign
>
>
> Diffs
> -----
>
> AUTHORS 93f0925
> CMakeLists.txt 8f650f8
> DESIGN d2a1320
> TODO 97aedcd
> colorscheme.h PRE-CREATION
> colorscheme.cpp PRE-CREATION
> kreversichip.h 37695b9
> kreversichip.cpp f6e909d
> kreversigame.h d6b8a43
> kreversigame.cpp 4fb231b
> kreversiscene.h 6880a67
> kreversiscene.cpp 2731f78
> kreversiview.h ff3db89
> kreversiview.cpp 1c80e4b
> main.cpp dd05bd4
> mainwindow.h c9c3160
> mainwindow.cpp 1855b16
> pics/CMakeLists.txt 744ec7b
> qml/Board.qml PRE-CREATION
> qml/CanvasItem.qml PRE-CREATION
> qml/Cell.qml PRE-CREATION
> qml/Chip.qml PRE-CREATION
> qml/Popup.qml PRE-CREATION
> qml/Table.qml PRE-CREATION
> qml/globals.js PRE-CREATION
>
> Diff: http://git.reviewboard.kde.org/r/112873/diff/
>
>
> Testing
> -------
>
> Have played it many times, it seems to work right.
>
>
> File Attachments
> ----------------
>
> No space diff
> http://git.reviewboard.kde.org/media/uploaded/files/2013/10/22/36a61da1-6ed3-4729-8e7a-adcbea5b3026__master_qtquick.diff
>
>
> Thanks,
>
> Denis Kuplyakov
>
>
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