[Kde-games-devel] Review Request 111705: Testcode for hard AI for KSquares
Albert Astals Cid
aacid at kde.org
Sun Oct 20 20:02:13 UTC 2013
> On Oct. 19, 2013, 6:05 p.m., Albert Astals Cid wrote:
> > Is this something that you plan running manually? Or is this something we can try to make run on
> > make test
> > so it tests one AI is better than the other?
> >
> > Because a manual test is good for now but people will forget to run it, so something automatic is a good idea, but then you're missing how to tie it to the buildsystem, etc. You can check in killbots that has some autotests (not for the AI, but the buildsystem bits should be similar).
> >
> > That is if you want to commit this, since you still have the "This is not supposed to be comitted,".
>
> Tom Vincent Peters wrote:
> The code was intended as a manual test. Nevertheless I could use it as a basis to create an AI-autotest. The code as it is now is in no condition to be comitted because it abuses the demo mode and is just a dirty hack. I'll look into killbots and come up with something more useable, ideally without any GUI.
>
> By the way: I have the intention to add some features to ksquares (undo & redo, load & save, solve the "cheat" problem I mentioned about a year ago) as preparation for a more advanced AI.
Ok, if this is not supposed to be commited at the moment i'd suggest that you discard the review request, this way it clean up a bit the dashboards of kdegames (and my personal one).
Good stuff you plan working on new stuff :-) We'll be here trying to help with the review as much as we can (BTW if you haven't joined the kdegames mailing list and/or irc channels you should :-))
- Albert
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On Oct. 17, 2013, 11:22 a.m., Tom Vincent Peters wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/111705/
> -----------------------------------------------------------
>
> (Updated Oct. 17, 2013, 11:22 a.m.)
>
>
> Review request for KDE Games and Matt Williams.
>
>
> Repository: ksquares
>
>
> Description
> -------
>
> This is meant to test the strength of AI-levels in KSquares.
> Hard AI code: https://git.reviewboard.kde.org/r/111662/
>
> This is not supposed to be comitted, it's just for testing purposes.
>
> Use by calling KSquares from command line in demo mode 'ksquares --demo'. It will run 400 games and print out statistics.
>
> Changes:
> - changed demo mode to two player mode
> - speed up of demo mode
> - most debug messages commented out
> - overall game score for statistics
>
>
> Diffs
> -----
>
> src/aicontroller.h bc2a9d7
> src/aicontroller.cpp 7ff3d22
> src/gameboardscene.cpp 0fa669a
> src/ksquaresdemowindow.h 3f3d421
> src/ksquaresdemowindow.cpp eea7e5a
> src/ksquaresgame.cpp 74a06d3
> src/ksquareswindow.cpp a71a2ea
>
> Diff: http://git.reviewboard.kde.org/r/111705/diff/
>
>
> Testing
> -------
>
> ksquares(5704) KSquaresGame::KSquaresGame: Constructing Game
> ksquares(5704) KSquaresDemoWindow::gameOver: Easy : Medium score: 0 : 100
> ksquares(5704) KSquaresDemoWindow::gameOver: Medium : Easy score: 100 : 0
> ksquares(5704) KSquaresDemoWindow::gameOver: Hard : Medium score: 100 : 0
> ksquares(5704) KSquaresDemoWindow::gameOver: Medium : Hard score: 0 : 100
> ksquares(5704): Test finished
>
> ksquares(6483) KSquaresGame::KSquaresGame: Constructing Game
> ksquares(6483) KSquaresDemoWindow::gameOver: Easy : Medium score: 0 : 100
> ksquares(6483) KSquaresDemoWindow::gameOver: Medium : Easy score: 96 : 4
> ksquares(6483) KSquaresDemoWindow::gameOver: Hard : Medium score: 100 : 0
> ksquares(6483) KSquaresDemoWindow::gameOver: Medium : Hard score: 0 : 100
> ksquares(6483): Test finished
>
>
> Thanks,
>
> Tom Vincent Peters
>
>
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