[Kde-games-devel] Review Request 113054: Finally, implement a way to not shoot at places the AI already knows there are no ships.
Jaime Torres Amate
jtamate at gmail.com
Fri Oct 18 16:19:57 UTC 2013
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113054/
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(Updated Oct. 18, 2013, 4:19 p.m.)
Status
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This change has been marked as submitted.
Review request for KDE Games and Roney Gomes.
Bugs: 318594
http://bugs.kde.org/show_bug.cgi?id=318594
Repository: knavalbattle
Description
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(the red spaces are already gone)
Move the addBorder to the AI entity. When notify is called after a shoot, and an opponent ship is sunk, mark the surrounding cells as border, therefore, the AI will not try them in the future.
Added a getter for the adjacent ships property.
Diffs
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src/ai/smartai.cpp 37021a8
src/aientity.cpp c8fa775
src/playerentity.cpp 8c7bf16
src/sea.h c68f348
Diff: http://git.reviewboard.kde.org/r/113054/diff/
Testing
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played a lot against the AI, it does not use the cells around a sunk ship.
Thanks,
Jaime Torres Amate
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