[Kde-games-devel] Review Request 111662: Hard AI for KSquares
Tom Vincent Peters
kde at vincent-peters.de
Wed Oct 16 19:05:43 UTC 2013
> On Oct. 15, 2013, 11:13 p.m., Albert Astals Cid wrote:
> > src/aicontroller.cpp, line 141
> > <http://git.reviewboard.kde.org/r/111662/diff/3/?file=185162#file185162line141>
> >
> > This was removed because it was a no-op, right?
Yes, I didn't see a reason to keep it.
> On Oct. 15, 2013, 11:13 p.m., Albert Astals Cid wrote:
> > src/ksquareswindow.cpp, line 73
> > <http://git.reviewboard.kde.org/r/111662/diff/3/?file=185163#file185163line73>
> >
> > Shouldn't this be Hard,Hard and not Medium,Hard?
Yes, you are right. My fault, changed it.
> On Oct. 15, 2013, 11:13 p.m., Albert Astals Cid wrote:
> > src/aicontroller.cpp, line 336
> > <http://git.reviewboard.kde.org/r/111662/diff/3/?file=185162#file185162line336>
> >
> > This if is "new" for the "old" difficulties, isn't it? Is that something we want? or is the old one enough?
After re-reading the source and testing what happens when removing that part, I'm pretty sure it's not required. So I removed it.
> On Oct. 15, 2013, 11:13 p.m., Albert Astals Cid wrote:
> > src/aicontroller.cpp, line 190
> > <http://git.reviewboard.kde.org/r/111662/diff/3/?file=185162#file185162line190>
> >
> > If you use a QScopedPointer here you won't need all the deletes in each and every return path, making it easier not to forget about one.
That's a really useful class I didn't know about. I used QScopedArrayPointer for myLines and linesCopy. When calling countBorderLines or memcpy, I used &(*myLines), hope that is the correct usage.
- Tom Vincent
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On Oct. 16, 2013, 7:05 p.m., Tom Vincent Peters wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/111662/
> -----------------------------------------------------------
>
> (Updated Oct. 16, 2013, 7:05 p.m.)
>
>
> Review request for KDE Games and Matt Williams.
>
>
> Repository: ksquares
>
>
> Description
> -------
>
> Hard AI for KSquares,
> originally submitted about a year ago: https://svn.reviewboard.kde.org/r/6951/
> The new AI level is able to do hard hearted handouts and doublecrosses.
> This time there are only minimal UI changes that are required for the new AI level (and some credits).
> It seems that the medium ai uses hard hearted handouts more often than before (doesn't seem to influence the strength of the medium AI, see "Testing Done")
>
>
> Diffs
> -----
>
> src/aicontroller.h beaafa8
> src/aicontroller.cpp 0bff5e6
> src/ksquareswindow.cpp 092c795
> src/main.cpp 58184b6
> src/prefs_ai.ui 9774aed
>
> Diff: http://git.reviewboard.kde.org/r/111662/diff/
>
>
> Testing
> -------
>
> 100 autoplay games medium against hard
> a lot of games against hard ai
> some games against medium ai
> Test whether medium ai code changed as a side effect of the new code: https://git.reviewboard.kde.org/r/111705/
>
>
> Thanks,
>
> Tom Vincent Peters
>
>
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