[Kde-games-devel] Review Request 113054: Finally, implement a way to not shoot at places the AI already knows there are no ships.

Jaime Torres Amate jtamate at gmail.com
Wed Oct 2 16:44:25 UTC 2013


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http://git.reviewboard.kde.org/r/113054/
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Review request for KDE Games and Roney Gomes.


Bugs: 318594
    http://bugs.kde.org/show_bug.cgi?id=318594


Repository: knavalbattle


Description
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(the red spaces are already gone)
Move the addBorder to the AI entity. When notify is called after a shoot, and an opponent ship is sunk, mark the surrounding cells as border, therefore, the AI will not try them in the future.
Added a getter for the adjacent ships property.


Diffs
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  src/ai/smartai.cpp 37021a8 
  src/aientity.cpp c8fa775 
  src/playerentity.cpp 8c7bf16 
  src/sea.h c68f348 

Diff: http://git.reviewboard.kde.org/r/113054/diff/


Testing
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played a lot against the AI, it does not use the cells around a sunk ship.


Thanks,

Jaime Torres Amate

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