[Kde-games-devel] Review Request 113854: avoid the game lock up

Roney Gomes roney477 at gmail.com
Wed Nov 27 22:20:47 UTC 2013


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113854/#review44630
-----------------------------------------------------------

Ship it!


Ship It!

- Roney Gomes


On Nov. 14, 2013, 12:11 p.m., Jaime Torres Amate wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113854/
> -----------------------------------------------------------
> 
> (Updated Nov. 14, 2013, 12:11 p.m.)
> 
> 
> Review request for KDE Games and Roney Gomes.
> 
> 
> Bugs: 246382
>     http://bugs.kde.org/show_bug.cgi?id=246382
> 
> 
> Repository: knavalbattle
> 
> 
> Description
> -------
> 
> Always return a valid move if there is still one.
> desperateMove does that, it checks one bye one the sea and returns the first free coord or invalid if finally there are no free coords.
> 
> 
> Diffs
> -----
> 
>   src/ai/smartai.cpp 261cf01 
>   src/ai/ai.h 738c465 
>   src/ai/ai.cpp 384090f 
>   src/ai/dummyai.cpp 15544e2 
> 
> Diff: http://git.reviewboard.kde.org/r/113854/diff/
> 
> 
> Testing
> -------
> 
> As I said in the bug, it happens when illegal move ( -1 , -1 ) for player x is reached in Controller::finalizeShot.
> There are no more illegal moves (because the AI never shoots first), and I've seen this new method called several times (when it had kWarnings).
> Also, in more than 50 matches (implementing the several ships feature), no more lockups.
> 
> 
> Thanks,
> 
> Jaime Torres Amate
> 
>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20131127/a9ed2be2/attachment-0001.html>


More information about the kde-games-devel mailing list