[Kde-games-devel] Review Request 108234: enable starting and stopping of demo and set action states
Ian Simpson
ian.kdedev at yahoo.com
Mon Mar 18 15:58:07 UTC 2013
> On Jan. 23, 2013, 11:25 p.m., Christian Krippendorf wrote:
> > Looks good to me and seem to work as it should. Well done!
>
> Albert Astals Cid wrote:
> So what is the status of this? Was it commited or still needs work?
>
> Albert Astals Cid wrote:
> Jack, looks like this was never committed, I wonder why you put it against the qgraphic branch instead of the master one. Are you still interested in getting this commited? I guess master branch makes more sense if you want to have this in 4.11
I submitted this before creating an account with my real name.
The patch was for the qgraphic branch. As far as I can see, it's the only branch with the GameView class and the patch only applies there.
Christian was converting the game to use QGraphicsScene/View and was going to merge it into master but never got around to it before having to move on.
- Ian
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http://git.reviewboard.kde.org/r/108234/#review26106
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On Jan. 7, 2013, 7:42 p.m., jack daniel wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/108234/
> -----------------------------------------------------------
>
> (Updated Jan. 7, 2013, 7:42 p.m.)
>
>
> Review request for KDE Games.
>
>
> Description
> -------
>
> Set up the KMahjongg::demoMode() slot to start and stop the demo mode.
>
> Add a signal/slot to react to stopping the demo or MoveListAnimation with a mouse click.
>
> Display a message box when demo mode is lost.
>
>
> Diffs
> -----
>
> GameView.h b3f3bda
> GameView.cpp d652ed6
> kmahjongg.h 511126e
> kmahjongg.cpp d546732
>
> Diff: http://git.reviewboard.kde.org/r/108234/diff/
>
>
> Testing
> -------
>
> Tried all variations of starting/stopping. Seems to work.
>
>
> Thanks,
>
> jack daniel
>
>
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