[Kde-games-devel] Review Request 110126: Changed two QTimer objects to QTimeLine objects, so that pause and resume functionality can be used to pause the Timers when the game is paused.

Albert Astals Cid aacid at kde.org
Sun Jun 16 14:17:11 UTC 2013


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Dishant how is this going?

- Albert Astals Cid


On April 25, 2013, 9:13 p.m., Dishant  Patel wrote:
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> http://git.reviewboard.kde.org/r/110126/
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> (Updated April 25, 2013, 9:13 p.m.)
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> Review request for KDE Games and Viranch Mehta.
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> Description
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> With respect to the bug, https://bugs.kde.org/show_bug.cgi?id=190372, i have implemented the m_bonusTimer and m_preyTimer timers to pause when the game state is Paused, and the timers resume when the game state resumes.
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> This addresses bug https://bugs.kde.org/show_bug.cgi?id=190372.
>     http://bugs.kde.org/show_bug.cgi?id=https://bugs.kde.org/show_bug.cgi?id=190372
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> Diffs
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>   game.h be82b55 
>   game.cpp ddbc106 
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> Diff: http://git.reviewboard.kde.org/r/110126/diff/
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> Testing
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> Yes,it works fine in my system.
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> Thanks,
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> Dishant  Patel
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