[Kde-games-devel] Review Request 5682: fix 215352 bug

Christian Krippendorf Coding at christian-krippendorf.de
Wed Jan 23 22:54:57 UTC 2013


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://svn.reviewboard.kde.org/r/5682/#review11030
-----------------------------------------------------------


Obsolete...already fixed by me. See the bug report mentioned above for more details.

- Christian Krippendorf


On Oct. 28, 2010, 4:12 p.m., Antonis Tsiapaliokas wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/5682/
> -----------------------------------------------------------
> 
> (Updated Oct. 28, 2010, 4:12 p.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Description
> -------
> 
> Hello
> 
> This is my first effort to help the kdegames,so i am sorry if i have done something wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All the information that you will need, are located into the bug report... With a few words, after someone wins, the undo button is still enable and full functional...
> 
> 
> This addresses bug 215352.
>     https://bugs.kde.org/show_bug.cgi?id=215352
> 
> 
> Diffs
> -----
> 
>   trunk/KDE/kdegames/kmahjongg/kmahjongg.cpp 1190695 
> 
> Diff: http://svn.reviewboard.kde.org/r/5682/diff/
> 
> 
> Testing
> -------
> 
> The kmahjongg game compiles and runs fine.But there is a problem,which it will sound to you very silly... I have create the patch but i cannot win the game so i cannot test my patch... But i have found another way to test my patch, and there works fine... If you look at the kmahjongg.cpp (it is located into the kdegames/kmahjongg) at the lines 174("undoAction = KStandardGameAction::undo(this, SLOT(undo()), actionCollection());") and 119-120 (connect( bw, SIGNAL( gameOver(unsigned short , unsigned short)), this,SLOT( gameOver(unsigned short , unsigned short)));) those two functions are connected with the bw object.So if i add the code from my patch into the KMahjongg::undo() method and after i make 10 moves into the game, i will be able to undo only the last one because when i hit the undo button then, the code from my patch is called and the undo button is becoming dissable (from enable). So instead of adding the code into the KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should work fine... I know that this is very wrong, as regards the testing for my patch but i could not find something better...
> 
> 
> Thanks,
> 
> Antonis Tsiapaliokas
> 
>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/kde-games-devel/attachments/20130123/e0e68307/attachment.html>


More information about the kde-games-devel mailing list