[Kde-games-devel] Review Request 114513: Facility to preview a completed Palapeli jigsaw puzzle
Albert Astals Cid
aacid at kde.org
Tue Dec 31 14:57:56 UTC 2013
> On Dec. 30, 2013, 10:01 p.m., Ian Wadham wrote:
> > I am ready now to merge the Preview facility with master and push it. All issues have been fixed. The Show/Hide Preview action is now called "Preview", is a toggle button on the toolbar and appears as a checkable item in the new View menu. I have also fixed some white-space anomalies in the code of original PuzzlePreview class, which appeared as red blobs in the Review Board's diff.
Can you upload the new diff? "Update" -> "Update Diff" in this review.
- Albert
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114513/#review46463
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On Dec. 16, 2013, 9:48 p.m., Ian Wadham wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114513/
> -----------------------------------------------------------
>
> (Updated Dec. 16, 2013, 9:48 p.m.)
>
>
> Review request for KDE Games.
>
>
> Repository: palapeli
>
>
> Description
> -------
>
> Facility to preview a completed Palapeli jigsaw puzzle.
>
> Original by Johannes Loehnert, 2010, modified by Ian Wadham to use current Palapeli interfaces.
>
> The preview is controlled by a button in the toolbar, which is enabled when a puzzle is being solved. It appears in a floating tool-window and can be shown or hidden at will. The window can be moved, resized, maximized or closed (hidden, but not deleted). It is deleted when the user returns to the puzzle-collection view or terminates Palapeli when in solving mode. The window's title is derived from the name of the puzzle, e.g. "Citrus Fruits - Preview". Its visibility and geometry are saved in Settings between uses. If visibility is on in Settings, the puzzle preview appears immediately a puzzle is requested and can be viewed while the puzzle is loading.
>
> When the mouse pointer is moved into the preview window, the view is automatically magnified to show an area of at least 3x3 pieces. As the pointer moves around, the view automatically scrolls, to allow the user to home in rapidly on any detail of the puzzle's image.
>
>
> Diffs
> -----
>
> src/window/mainwindow.cpp e3305fb
> src/window/mainwindow.h f94e52c
> src/palapeliui.rc d888c0d
> src/main.cpp f7fec86
> src/palapeli.kcfg b30d6b1
> src/engine/puzzlepreview.cpp PRE-CREATION
> src/engine/puzzlepreview.h PRE-CREATION
> src/CMakeLists.txt c648c91
>
> Diff: https://git.reviewboard.kde.org/r/114513/diff/
>
>
> Testing
> -------
>
> Developed and tested on an Apple Macbook OS X platform, using KDE from Macports.
>
> Tested all the features described above, including title bar buttons. Also tested cases where image and Palapeli metadata are unavailable, in which case the preview contains a text message and a generic title.
>
> On Apple, the Minimize button is disabled and has not been tested. I am not sure if it will be enabled in Linux, nor what its effect should be.
>
>
> Thanks,
>
> Ian Wadham
>
>
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