[Kde-games-devel] Review Request 114620: [knavalbattle] Show not shunk ships when the game finishes

Jaime jtamate at gmail.com
Sun Dec 29 09:47:25 UTC 2013


I'm sorry, the review closed is the other one, I've copied/pasted the wrong
number. This one is still open.


2013/12/29 Commit Hook <null at kde.org>

>    This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114620/
>
> This review has been submitted with commit df86bb2e2480f5b737b113f51a56638638e6201d by Jaime Torres to branch KDE/4.12.
>
>
> - Commit Hook
>
> On December 29th, 2013, 9:40 a.m. UTC, Jaime Torres Amate wrote:
>   Review request for KDE Games and Roney Gomes.
> By Jaime Torres Amate.
>
> *Updated Dec. 29, 2013, 9:40 a.m.*
>  *Bugs: * 168657 <http://bugs.kde.org/show_bug.cgi?id=168657>
>  *Repository: * knavalbattle
> Description
>
> This patch includes the work done by Roney in the show-ships branch (my work is only the two phase end of game and the network part).
>
> How does it accomplishes its purpose?
> * The end game has now two phases, first send/receive the ships in the GameOverMessage, then the end game part.
> * All the entities include a reference to the SeaView to be able to show the ships (included in the parent class Entity)
> * The shoots are drawn over the ships
> * Instead of a parameter, the flag of adjacent ships is now a member (grabbed from the multiple ships patch, to be released soon).
> * The ships have now the coordinates where they are.
> * The GameOverMessage was already ready to send/receive ships (with a little bug fixed).
> * Grid now has a copy constructor
> * Changed the name of a variable from a confusing name m_sea to a more clear m_seaview
> * There are now two lists of ships (for both entities to be able to interchange the ships)
>
> * It does not include configuration for this functionality, I think everybody expects this behavior from this kind of game.
>
>   Testing
>
> It works with the several ships patch (in every possible combination) and as it is, tested several times in local and remote games.
>
>   Diffs
>
>    - src/ai/dummyai.cpp (2cae8d5)
>    - src/ai/smartai.cpp (121d2de)
>    - src/aientity.h (d8d3ade)
>    - src/aientity.cpp (a7f9bca)
>    - src/battlefield.h (83d8f5f)
>    - src/battlefield.cpp (690bf93)
>    - src/battlefieldview.h (aaec342)
>    - src/battlefieldview.cpp (233f1e4)
>    - src/controller.h (e87ba48)
>    - src/controller.cpp (23b8153)
>    - src/coord.h (32dd8c0)
>    - src/entity.h (4955a81)
>    - src/entity.cpp (067e384)
>    - src/networkentity.h (ae97522)
>    - src/networkentity.cpp (9f252ca)
>    - src/playerentity.cpp (9c32b25)
>    - src/playfield.h (6a24657)
>    - src/playfield.cpp (f1d774b)
>    - src/protocol.cpp (152c9cd)
>    - src/sea.h (e9e7333)
>    - src/sea.cpp (51f4f0c)
>    - src/seaview.h (df22a21)
>    - src/seaview.cpp (92d6e4e)
>    - src/ship.h (f52fa95)
>    - src/ship.cpp (cf78535)
>    - src/simplemenu.cpp (cf5684d)
>    - src/uientity.h (fa92a90)
>    - src/uientity.cpp (bca8ac9)
>
> View Diff <https://git.reviewboard.kde.org/r/114620/diff/>
>
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