[Kde-games-devel] Review Request 114620: [knavalbattle] Show not shunk ships when the game finishes
Jaime Torres Amate
jtamate at gmail.com
Sat Dec 28 22:03:23 UTC 2013
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114620/
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(Updated Dec. 28, 2013, 10:03 p.m.)
Review request for KDE Games and Roney Gomes.
Changes
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Fixed Albert comments and played two times.
Bugs: 168657
http://bugs.kde.org/show_bug.cgi?id=168657
Repository: knavalbattle
Description
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This patch includes the work done by Roney in the show-ships branch (my work is only the two phase end of game and the network part).
How does it accomplishes its purpose?
* The end game has now two phases, first send/receive the ships in the GameOverMessage, then the end game part.
* All the entities include a reference to the SeaView to be able to show the ships (included in the parent class Entity)
* The shoots are drawn over the ships
* Instead of a parameter, the flag of adjacent ships is now a member (grabbed from the multiple ships patch, to be released soon).
* The ships have now the coordinates where they are.
* The GameOverMessage was already ready to send/receive ships (with a little bug fixed).
* Grid now has a copy constructor
* Changed the name of a variable from a confusing name m_sea to a more clear m_seaview
* There are now two lists of ships (for both entities to be able to interchange the ships)
* It does not include configuration for this functionality, I think everybody expects this behavior from this kind of game.
Diffs (updated)
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src/entity.cpp 067e384
src/grid.h ba1d43c
src/networkentity.h ae97522
src/networkentity.cpp 9f252ca
src/playerentity.cpp 9c32b25
src/playfield.h 6a24657
src/playfield.cpp f1d774b
src/protocol.cpp 152c9cd
src/sea.h e9e7333
src/sea.cpp 51f4f0c
src/seaview.h df22a21
src/seaview.cpp 92d6e4e
src/ship.h f52fa95
src/ship.cpp cf78535
src/simplemenu.cpp cf5684d
src/uientity.h fa92a90
src/uientity.cpp bca8ac9
src/ai/dummyai.cpp 2cae8d5
src/ai/smartai.cpp 121d2de
src/aientity.h d8d3ade
src/aientity.cpp a7f9bca
src/battlefield.h 83d8f5f
src/battlefield.cpp 690bf93
src/battlefieldview.h aaec342
src/battlefieldview.cpp 233f1e4
src/controller.h e87ba48
src/controller.cpp 23b8153
src/coord.h 32dd8c0
src/entity.h 4955a81
Diff: https://git.reviewboard.kde.org/r/114620/diff/
Testing
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It works with the several ships patch (in every possible combination) and as it is, tested several times in local and remote games.
Thanks,
Jaime Torres Amate
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