[Kde-games-devel] Review Request 114639: [knavalbattle] avoid semi-transparents first shots

Albert Astals Cid aacid at kde.org
Sat Dec 28 18:53:25 UTC 2013


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Ship it!


Looks good to me, commit to 4.11 and merge to 4.12 and master :-)


src/button.cpp
<https://git.reviewboard.kde.org/r/114639/#comment33039>

    Instead of this just remove the m_current variable, it isn't used at all :D


- Albert Astals Cid


On Dec. 24, 2013, 9:18 a.m., Jaime Torres Amate wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114639/
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> 
> (Updated Dec. 24, 2013, 9:18 a.m.)
> 
> 
> Review request for KDE Games and Roney Gomes.
> 
> 
> Bugs: 320883
>     http://bugs.kde.org/show_bug.cgi?id=320883
> 
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> Repository: knavalbattle
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> Description
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> Before, after a match against the AI, and a Restart, the first shot was always semi-transparent (or gray in the sea).
> Initialize 3 variables, and the shots are always the same (white in the sea).
> 
> 
> Diffs
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>   src/animation.cpp 951b5a6 
>   src/button.cpp 3ff23a5 
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> Diff: https://git.reviewboard.kde.org/r/114639/diff/
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> Testing
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> It has been tested more than a hundred times (while testing the several ships and shunk ships patches)
> 
> 
> Thanks,
> 
> Jaime Torres Amate
> 
>

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