[Kde-games-devel] Review Request 114639: [knavalbattle] avoid semi-transparents first shots
Albert Astals Cid
aacid at kde.org
Sat Dec 28 18:53:25 UTC 2013
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Ship it!
Looks good to me, commit to 4.11 and merge to 4.12 and master :-)
src/button.cpp
<https://git.reviewboard.kde.org/r/114639/#comment33039>
Instead of this just remove the m_current variable, it isn't used at all :D
- Albert Astals Cid
On Dec. 24, 2013, 9:18 a.m., Jaime Torres Amate wrote:
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114639/
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> (Updated Dec. 24, 2013, 9:18 a.m.)
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>
> Review request for KDE Games and Roney Gomes.
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> Bugs: 320883
> http://bugs.kde.org/show_bug.cgi?id=320883
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> Repository: knavalbattle
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> Description
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> Before, after a match against the AI, and a Restart, the first shot was always semi-transparent (or gray in the sea).
> Initialize 3 variables, and the shots are always the same (white in the sea).
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> Diffs
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> src/animation.cpp 951b5a6
> src/button.cpp 3ff23a5
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> Diff: https://git.reviewboard.kde.org/r/114639/diff/
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> Testing
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> It has been tested more than a hundred times (while testing the several ships and shunk ships patches)
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> Thanks,
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> Jaime Torres Amate
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>
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