[Kde-games-devel] Review Request 110126: Changed two QTimer objects to QTimeLine objects, so that pause and resume functionality can be used to pause the Timers when the game is paused.
Albert Astals Cid
aacid at kde.org
Wed Apr 24 20:30:00 UTC 2013
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game.cpp
<http://git.reviewboard.kde.org/r/110126/#comment23474>
This indenting looks weird, can you fix it?
- Albert Astals Cid
On April 22, 2013, 12:19 p.m., Dishant Patel wrote:
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> http://git.reviewboard.kde.org/r/110126/
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> (Updated April 22, 2013, 12:19 p.m.)
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> Review request for KDE Games and Viranch Mehta.
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> Description
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> With respect to the bug, https://bugs.kde.org/show_bug.cgi?id=190372, i have implemented the m_bonusTimer and m_preyTimer timers to pause when the game state is Paused, and the timers resume when the game state resumes.
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> This addresses bug https://bugs.kde.org/show_bug.cgi?id=190372.
> http://bugs.kde.org/show_bug.cgi?id=https://bugs.kde.org/show_bug.cgi?id=190372
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> Diffs
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> game.h be82b55
> game.cpp ddbc106
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> Diff: http://git.reviewboard.kde.org/r/110126/diff/
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> Testing
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> Yes,it works fine in my system.
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> Thanks,
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> Dishant Patel
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