[Kde-games-devel] KGameRenderer v. KGoldrunner: some problems
Mathias Kraus
k.hias at gmx.de
Sun May 20 06:33:43 UTC 2012
Am Sonntag, 20. Mai 2012, 15:25:35 schrieb Ian Wadham:
> Hi guys, especially Stefan,
>
> It looks as though KGoldrunner has some problems regarding the
> use of KgView, KgViewProvider and KGameRenderer.
>
> 1. Every theme has *two* SVG files: one for "set" (the tiles, gold,
> ladders, etc.) and one for "actors" (the hero and enemies).
> Also the .desktop files have Set and Actors attributes, rather
> FileName.
>
> 2. The themes contain elements with a variety of suffix formats:
> -%1, _%1 or even %1.
>
> 3. Some suffixes start at 0 and some start at 1.
>
> 4. Some suffixes are optional, depending on whether the artist
> has drawn more than one version of an element, e.g. you can
> have "background0", "background1", etc. or just "background".
>
> I think point 4 is already handled by KGameRenderer::frameCount().
>
> On points 2 and 3, I am not clear on whether setFrameSuffix() and
> setFrameBaseIndex() can be used repeatedly with different parameters
> or whether they are for use once-only per KGameRenderer. If
> once-only, we have a problem.
>
> Re point 1, would it work to change "Set" to "FileName" in the .desktop
> files and have Actors as a custom attribute, then have a *second*
> (artificially constructed) KgTheme and a *second* KGameRenderer to
> provide the pixmaps for hero and enemies? Or would that mess up the
> cacheing?
>
> At present, KGoldrunner has two QSvgRenderer's but puts all pixmaps
> in the same cache. Having two caches, one per KGameRenderer,
> should not be a problem.
>
> Would the above ideas work? Any other ideas?
It should work. In Granatier I use several KGameRenderer (and KgTheme)
intances, up to two for the theme and one for each player, with no problems.
> Thanks in advance, Ian W.
>
> P.S. I do not like the idea of manually merging and committing the pairs
> of huge binary files KGoldrunner has for its themes, but that might be
> a brute-force way to solve problem 1, if it can be done reliably and
> without large overheads on the repository.
>
>
>
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