[Kde-games-devel] Using GHNS (Get Hot New Stuff)
Ian Wadham
iandw.au at gmail.com
Thu Mar 15 03:32:54 UTC 2012
Hello Josef,
Thank you very much for your succinct, clear and practical summary of where
GHNS is up to currently. I found it very helpful. Thank you, Josef.
On 13/03/2012, at 11:18 PM, Josef Spillner wrote:
> :: Ian Wadham Dienstag 13 März 2012
>> There is a feature of KDE called "Get Hot New Stuff" (GHNS) and I have
>> sometimes thought about using it in KGoldrunner for such goodies as:
>>
>> - Solutions to levels
>> - High-score records
>> - Releasing new levels in between releases of KDE (but untranslated)
>> - Posting levels to be contributed
>> - Graphics themes
>> - Sound themes
>>
>> Unfortunately, every time I look at it (over several years) I seem to find
>> that it has recently been re-written and the documentation is incomplete.
>
> Let me give a quick summary. <snip>
It was a very neat summary …
>> In particular, I do not see any advice about where to store the "stuff" and
>> how secure, backed up and *constant* that place might be (web sites
>> appear, disappear or change URLs all the time).
>
> If you want to store the "stuff", I would recommend to store your "stuff" in a
> repository and use newstuff.kde.org (which runs the Hotstuff services) to
> produce appropriate feeds for the games. If you want to let your gamers create
> "stuff" through editors etc., it'll be a bit more complicated (see below).
I think I will start by storing the most immediate stuff (solutions and new levels)
in the repository as you advise and proceed from there into GHNS, leaving the
fancy stuff (moderated uploads, etc.) till later --- that's if there is a later :-)
Thanks again, Ian W.
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