[Kde-games-devel] Minutes from the kdegames BoF

Inge Wallin inge at lysator.liu.se
Sat Jul 7 12:53:09 UTC 2012


On Saturday, July 07, 2012 13:21:46 Mathias Kraus wrote:
> Am Donnerstag, 5. Juli 2012, 13:02:10 schrieb Stefan Majewsky:

> > 4. Albert asked about our strategy for mobile platforms. There are
> > valid arguments for and against going mobile ("we lack manpower
> > already" vs. "this can attract new developers"). Did we ever have a
> > thorough discussion about this?
> 
> Well, I think going mobile means going QML first and that is a huge porting
> efford and will take time.
> On the other side, QML might help to to attract new developers, since it
> is the new shiny thing and maybe we can convice some people learning
> QML by porting some games.

I am very much in favor of doing this. However, as somebody who has very 
little time for games programming I want to use my time as efficiently as 
possible. This means that I should probably not dive into the intricacies of 
QML right now.

But I would be interested in working together with somebody who can do QML and 
who would be interested to work with somebody who can do refactorings and 
general AI work.  Any takers? If so, we can start with KReversi which I know 
well and which is reasonably easy to work with.

For my own part I am mostly talking about the board games here. I guess the 
animated games like KBounce and KGoldRunner are harder but still possible.

	-Inge


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